PM3.6 - Donkey Kong - Subaction - ThrowLw
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
Stats
IASA: |
None |
Subaction Index: |
0x75 |
Throw
Frame: 40
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
7 |
60 |
45 |
361 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 7, trajectory: 361, kbg: 45, wdsk: 0, bkb: 60, effect: Normal, unk0: -1.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(40.0)
- ApplyThrow { unk0: 0, bone: 62, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- FrameSpeedModifier { multiplier: 1.4210666, unk: 0 }
GFX
- AsyncWait(21.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(20.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(1.0)
- SoundVoiceLow
- SoundEffectOther2(94)
- SoundEffect1(63)
- SoundEffect1(2708)
- SoundEffect1(2710)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(20.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(23.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(44.0)
- SlopeContourStand { leg_bone_parent: 6 }